home *** CD-ROM | disk | FTP | other *** search
- Title : Excalibur 1.1
- Filename : XCALIB11.WAD = EXCALIBR.WAD Version 1.1
- Author : Stefan Maes
- Email Address : maes@uia.uia.ac.be
- WWW Homepage : http://www.uia.ac.be/u/maes/index.html
- Snail Mail : Verbiststraat 8
- 2920 Kalmthout
- Belgium
- Misc. Author Info :
-
- Ph.D. student at the University of Antwerp (Chemical Crystallography)
- and addicted to first persons games. I rate Doom/Doom ][ a close third
- after Ultima Underworld. System Shock is my absolute number 1.
-
- Still some more info :
-
- When DEU 5.1 came out, my collegue Carl started constructing his own
- WAD. Gerd and I followed in his tracks. Somehow, I lost both along the
- road. Maybe they should have planned things a little more, just as I
- did. Although I didn't plan to spend so much time on this level...
-
- I've always been fascinated by the Middle Ages, so building a castle
- WAD was the only thing for me. I tried to give each room a meaning and
- succeeded for the majority of them. There are still a few 'space
- fillers', but I'm sure you'll recognize the throne room, the main
- quarters, the torture room with prison, a bathing house, kitchen,
- stables and of course a conference room (NO not one with a round
- table in it :) ). A castle is supposed to have some secret passages,
- so there are a few; Not as many as I wanted though.
-
- I intended to name this level something boring like CASTL_SM, but then
- the BBC played that great movie Excalibur again. A name change was the
- result...
-
- Description :
-
- I confess! I'm not a *true* DOOMer. I like the game the most at the
- HMP (He Must Practice ?!) level. I want to have some time to take a
- closer look at the enviroment. Besides, I'm into X-rays, not UV :)
- Therefore I spend much time aligning textures and I hope I haven't
- missed a spot (If you find an error, please flame my beta-testers!).
- On the other hand, this could mean that I exaggerated UV a little...
-
- Before you go out and hopefully play this WAD, I must tell you that
- there's a CyberDemon Surprise at the end (I know it's a cheap trick,
- flame me!), but you're given 3 options to bypass this CDS:
- a) Run like hell; b) Nuke him (a BFG might come in handy); and c) ...
- Nah! It's a secret.
-
- The evil S-word :
-
- Right. Let's not forget to mention the story of this WAD. Some warlord
- dared to revolt from your Doom King Romero. You and 3 more of his best
- Doom Masters were send to his castle to talk this matter over.
- Negotiations failed and you and your compagnons are about to be put
- away in some dark cell. This is when plan B took over. Waste the son
- of a B&%$* ! Question is: 'Where are your buddies?' and moreover 'Can
- you still trust them?' There's only one way to find out!
-
- System requirements :
-
- To fully enjoy Ultra Violent Excalibur a just above average (?) Doom
- machine (486DX, 8Mb RAM, VLB) is required. You REALLY need 8Mb RAM!
- On my 486DX2/66 with 8Mb RAM and a ISA ET4000 video card I got about
- 20 FPS indoors and around 14 FPS during heavy outdoors combat. For me
- it was just tolerable. Since the initial release of EXCALIBR.WAD my
- PC got a VLB boost. With my newly ET4000/W32i video card, I hardly
- drop below 23 FPS.
-
- Status of the Ferraris :
-
- You asked for it, so here it is :) I have three (3!) one GTO, one
- 512BB and one F40. All are red and on scale 1/24. (Just WHAT else did
- you expect from a 'poor' student ?!). In real life I settle for a
- red 1985 Ford Escort XR3i.
-
- Additional Credits to :
-
- id Sofware for creating DOOM;
- Brendon Wyber and Raphaƫl Quinet for the Doom Editing Utilities;
- Per Allansson and Per Kofod for the GCC port of DEU;
- Colin Reed for his Binary Space Partitioner 1.2x - the only
- node-builder that could handle this WAD correctly;
- L. Witek (lee@trousers.demon.co.uk) for his Reject utility;
- Jin Kim (xjinkim@fullerton.edu) for discussion about the different
- nodebuilders out there, beta-testing and many hints to improve
- playability of this WAD;
- My collegues Gerd Thys (thys@sch2.uia.ac.be), Carl Peten
- (peten@sch2.uia.ac.be) and Johan Van der Looy (vdlooy@sch2.uia.ac.be)
- for DeathMatches and beta-testing;
- Olivier Montanuy (montanuy@dmi.ens.fr) for his DeuTex utility.
- Sometimes things can be so imple if you have the right program;
- Billy D'Augustine (azog@world.std.com), Ken McDowell
- (kmcdowel@freenet.columbus.oh.us), Mauro 'from Bologna'
- (linguagg@sidasun1.cineca.it) and Brett (BrettH33014@aol.com): the
- few people that took the time to comment on my creation and which
- made this WAD a (hopefully) better WAD.
-
- ==============================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No There are many good sound WADs out there.
- New Graphics : Yes Although id did a pretty good job.
- New Music : No Get SWMUSIC.WAD !
- Demos Replaced : Nope There's absolutely no(DOOM)thing you can learn
- from me!
-
- * Construction *
-
- Base : Update from my own EXCALIBR.WAD;
- Construction time : Roughly 10 hours for the paper design;
- Six (6!) months for the DOS-port. I had a
- Windows-like hate-love relationship with DEU:
- More off that on the job.
- Editor(s) used : DEU 5.1 and DEUGCC 5.2.1, BSP 1.2X, REJECT 1.0 and
- DEUTEX 2.1
- Statistics : You thought you've seen really BIG levels? Take a
- look at a few stats: 2018 Vertices to construct
- 2716 LineDefs with all together 4038 SideDefs. I
- needed those to build 643 sectors. Oh yeah, don't
- forget about the 618 Things.
-
- Changes in Version 1.1 : - Made it more obvious how to get the vital blue
- skull key by creating an ICKWALL3 swith.
- - Some cosmetic changes which should make the
- secrets a little more obvious. Just a little...
- - Added some more rocketlaunchers for Deathmatch.
-
- Known (?) Bugs : - It's more a feature than a bug: Because of the
- complexity of this WAD, don't play it with
- anything less than the Doom 1.4 engine. Unless of
- course you really like HOMs :)
- - Lack of speed on 'lower end' Doom machines on UV.
- Send enough comments/complaints and I might try
- again. For now I'm a little tired fooling around
- with Block Sound LineDefs and Deaf/Ambush Flags.
- - The one my beta-testers never told me about.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels. Please let
- me know where to find the results!
-
- You MAY distribute this WAD, provided you include this file, with no
- modifications. You may distribute this file in any electronic format (BBS,
- Diskette, CD, etc) as long as you include this file intact. I sure would like
- to know about that CD-stuff!
-
- Finally I would love to see a full castle episode, with or without this level.
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com, ftp.idsoftware.com and mirrors.
-
- World Wide Web: My homepage at http://www.uia.ac.be/u/maes/index.html
-
- Other: Sams Publishing's book: Tricks of the DOOM Programming Gurus.
-